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project description:

The MAXMSP patches described below all use physical modeling synthesis to generate various sound effects, procedurally for some and in more traditional ways for some others. All the processes and system architectures are heavily based off Perry Cook's research as well as Andy Farnell's Designing Sound book. All the patches can be downloaded by clicking on the button up-top.

whooshes generator

This patch uses white noise as signal source to generate different kind of whoosh effects based on the parameter values set by the user.

punch fx's generator

This patch uses white noise as signal source to generate different kind of punch sound effects based on the parameter values set by the user.

weweg.png

storm simulator

This patch only uses white noise as signal source to generate storm-like atmospheres. The advanced UI interface allows for the creation of a vast palette of different ambiences.

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